Everyone begins their journey as an adventurer wherein you choose the path to cross. Armed with their trusty Beginner's Sword, these brave younglings take on the challenge and hardships of becoming the job they wish to take: Swordsman, Archer or Sorcerer. The decision is yours but you must first overcome the test of an Adventurer, to prove you are worthy of the higher ranks.


Armed with the most basic of all skills and spells, adventurers use blades for melee and slingshots for ranged combat as their choice of weapons. They are also gifted with a weaker version of the Sorcerer's Energy Bolt to aid them on their journey. With their aray of morale-boosting and attack-enhancing skills to benefit their party's overall effectivity, they are indeed an all-around combatant.

Skill
Description
Acquired Level
CP Consumption
MP
Cooldown
Skill Cost

Wield
Basic blade wielding skill for Adventurer's melee combat
Basic
0
5
0.6 Second
Free
 
Plus Skill
Description
Acquired Level
CP Consumption
Skill Cost

Strengthen Wield
Increases attack power of Wield skill
10
4
1,100 Gold

Air Rifle Shooting
Basic air rifle skill for Adventurer's ranged combat
Basic
0
1
0.6 Seconds
Free
 
Plus Skill
Description
Acquired Level
CP Consumption
Skill Cost

Strengthen Air Rifle Shooting
Increases attack power and target distance
11
4
1,331 Gold

Strong Hit
Wields weapon harder to cause greater damage
4
3
10
5 Seconds
6,300 Gold
 
Plus Skill
Description
Acquired Level
CP Consumption
Additional MP
Skill Cost

Add Stern
Adds fire attribute and stern to strong attacks
13
2
2
1,859 Gold

Energy Bolt
Only basic magic available for adventurers
4
3
8
10 Seconds
320 Gold
 
Plus Skill
Description
Acquired Level
CP Consumption
Additional MP
Skill Cost

Add Magic Attack
Increases magic attack power for Energy Bolt and adds water attribute
12
2
1
1,584 Gold

Targeted Shooting
Performs more accurate shooting to cause greater damage
4
3
2
10 Seconds
320 Gold
 
Plus Skill
Description
Acquired Level
CP Consumption
Additional MP
Skill Cost

Increase Attack Power
Adds remote attack power to shooting
15
2
0
2,475 Gold

Spinning
Spins the body once to attack all surrounding enemies
8
5
12
20 Seconds
960 Gold
 
Plus Skill
Description
Acquired Level
CP Consumption
Additional MP
Skill Cost

Increase Attack Power
Adds attack power to Spinning skill
17
2
2
3,179 Gold

Nanta
Recklessly beats up an enemy using a blade
12
4
7
15 Seconds
2,112 Gold
 
Plus Skill
Description
Acquired Level
CP Consumption
Additional MP
Skill Cost

Add Bleeding
Adds fire attribute to Nanta and causes minor bleeding
18
2
1
3,564 Gold

Shout of Combat
Increases attack and defence powers for the Adventure Party
12
3
25
15 Seconds
2,112 Gold

Shout of Morale
Increases the moale of the whole Adventurer's party
12
3
18
0.2 Seconds
2,112 Gold

Charging Attack
Accumulates energy to perform a stronger attack
14
4
15
20 Seconds
2,772 Gold